Web Design
STEAM CASE STUDY
Steam is a digital platform by Valve for buying, playing, and managing PC games online
Year :
2024
Industry :
Gaming
Client :
Gamers
Project Duration :
4 weeks

Problem :
This project partners with an NGO to study the needs of underprivileged young athletes, identify system gaps, and develop design solutions that enhance their experience and support holistic growth

Goal :
The goal is to offer underprivileged young athletes greater opportunities by fostering their holistic development through exposure to advanced competitive settings.
Challenge :
The challenge is to bridge the gap in training, mentorship, and competitive exposure for underprivileged young athletes by creating accessible, holistic support systems that empower them to develop their skills and confidently pursue higher-level opportunities.”
Summary :
This project explores the barriers that underprivileged young athletes face, including limited training access, lack of mentorship, and minimal exposure to competitive environments. Through research and stakeholder insights, it highlights how these gaps impact their confidence, growth, and long-term opportunities.
Using these findings, the project aims to design solutions that provide holistic support—combining better training access, guidance, and competitive exposure. The focus is on creating an environment that helps young athletes develop their skills, build resilience, and pursue greater opportunities.

Web Design
STEAM CASE STUDY
Steam is a digital platform by Valve for buying, playing, and managing PC games online
Year :
2024
Industry :
Gaming
Client :
Gamers
Project Duration :
4 weeks

Problem :
This project partners with an NGO to study the needs of underprivileged young athletes, identify system gaps, and develop design solutions that enhance their experience and support holistic growth

Goal :
The goal is to offer underprivileged young athletes greater opportunities by fostering their holistic development through exposure to advanced competitive settings.
Challenge :
The challenge is to bridge the gap in training, mentorship, and competitive exposure for underprivileged young athletes by creating accessible, holistic support systems that empower them to develop their skills and confidently pursue higher-level opportunities.”
Summary :
This project explores the barriers that underprivileged young athletes face, including limited training access, lack of mentorship, and minimal exposure to competitive environments. Through research and stakeholder insights, it highlights how these gaps impact their confidence, growth, and long-term opportunities.
Using these findings, the project aims to design solutions that provide holistic support—combining better training access, guidance, and competitive exposure. The focus is on creating an environment that helps young athletes develop their skills, build resilience, and pursue greater opportunities.

Web Design
STEAM CASE STUDY
Steam is a digital platform by Valve for buying, playing, and managing PC games online
Year :
2024
Industry :
Gaming
Client :
Gamers
Project Duration :
4 weeks

Problem :
This project partners with an NGO to study the needs of underprivileged young athletes, identify system gaps, and develop design solutions that enhance their experience and support holistic growth

Goal :
The goal is to offer underprivileged young athletes greater opportunities by fostering their holistic development through exposure to advanced competitive settings.
Challenge :
The challenge is to bridge the gap in training, mentorship, and competitive exposure for underprivileged young athletes by creating accessible, holistic support systems that empower them to develop their skills and confidently pursue higher-level opportunities.”
Summary :
This project explores the barriers that underprivileged young athletes face, including limited training access, lack of mentorship, and minimal exposure to competitive environments. Through research and stakeholder insights, it highlights how these gaps impact their confidence, growth, and long-term opportunities.
Using these findings, the project aims to design solutions that provide holistic support—combining better training access, guidance, and competitive exposure. The focus is on creating an environment that helps young athletes develop their skills, build resilience, and pursue greater opportunities.


